Loggly Blog: Gaming

Analytics in Game Development: Data-Driven What?

Back in the old days, at the beginning of the current decade, I would have started this article with, “Analytics: You’re doing it wrong!” These days, not so much. I still get a few approving nods, the ones with the lower lip slightly flexed and tense eyebrows denoting sincere approval with a hint of surprise, […]

Confessions of a Logging Fanboy

I love podcasts. Really, I love them. I love to learn from some of the best mentors and life hackers from pretty much all over the world. The only problem with me and podcasts is that they get me behind work-wise since I always have plenty to do and there’s so much excellent content out […]

GDC 2015 in Review and New Definitive Guide for Game Developers

The 2015 Game Developer Conference ended four days ago, but I’m still recovering from some long days of learning, talking to fantastic Loggly customers and prospects, and having a lot of fun! Checked into #GDC15 to set up the @loggly booth! #GameOn #GDC #SF pic.twitter.com/fQm8b1mVHd — Karen Sowa (@sowamazing) March 2, 2015 I love attending […]

Nine Tips for Implementing Logging in Games

Games are very different from other types of mobile apps. They have very distinct technical and operational challenges which necessitate specialized logging. In this post, I’ll examine the unique challenges games face and provide nine logging tips that will help increase the uptime of your game. How Are Games Different from Other Apps? Unlike many […]

GDC 2015 Preview: Going Behind the Screens

I’m looking forward to experiencing my first Game Developer Conference, which officially starts today in San Francisco. Game developers make up an important chunk of Loggly’s 5,000+ customers, and I’m really excited to meet many of them in person and learn more about their businesses. From a development perspective, game developers live in a pretty […]

Logging in Unity3D

When game developers release games or game updates, it’s not uncommon for unexpected bugs and downtime to occur. Sometimes these result from developer error, but more often they result from unexpected loads, use cases, or data inputs. As a result, they can be quite hard to diagnose. Too often, developers don’t know about an issue […]

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