We have a GDC Conference winner, selected from hundreds of entries! Ryoga V. from Pixelberry will be attending the Game Developer Conference March 19th-21st in San Francisco as Loggly’s VIP Guest. We are really excited about spending time with @RyogaVee and meeting 25,000 of the top game developers, including hundreds of our own customers.
I’ve had a peek at our customer Rumble Entertainment‘s presentation on “Maximizing Gaming Revenue through Player Experience: Real-time Visibility Matters.” It’s packed with useful information about how Rumble is able to take proactive steps to maximize revenue with insights from its logs, including some advanced customer service revenue recovery examples (think closed-loop response starting from the social web).
If you’re at GDC, be on the lookout for our fearless Chief Chopper, Hoover. He never passes up a photo op, and he’s always full of surprises and cool swag.
Log Management is the Poster Child of ‘Undifferentiated Heavy Lifting’
If you are maintaining your own log management system, GDC is a great opportunity to take a look at what Loggly has to offer. Building your own can be very expensive; and it’s what Dr Werner Vogels, chief technology officer of Amazon.com, calls ‘undifferentiated heavy lifting.’ According to Albert Ho, Executive Producer/Product Manager for Platform at Rumble, “Getting good at log management wasn’t going to make us better game developers, so we were better off finding a service to take it off our developers’ hands and focusing on our core competency.” Albert shares more of his thoughts on log management, Loggly, and monetization in an article hot off the press at Diginomica!
Rumble got substantially better visibility while reducing its monthly costs by 75%.
But don’t take our word for it, sign up for our free trial, and you’ll see what Loggly can do for yourself.