We had a great time at the Game Developers Conference last week! The Loggly team had good discussions with awesome gamers interested in our newest features: Anomaly Detection, customized parsing with Derived Fields and Derived Tags and – our newest addition – Loggly Live Tail. (Pssst, did you know Loggly Live Tail is now in-browser, if you prefer!)
As you heard in our pre-event blog post, not only did we chat the importance of log management in game development at GDC, we also showed it.
That’s right! Our Loggly friend, Tiago Loureiro, custom built a game for us to properly showcase the benefits of logging when it comes to #gamedev.
Between meeting new friends and chatting log management, we were able to sneak in a Periscope session to give a preview to our friends who couldn’t make it out to #GDC16. We saw a great deal of VR gear and some neat games for the space.
Our favorite booth was definitely Tapjoy – they had a “Never Forget” photo collage for some vintage throwback nostalgia. Sven Dummer, Loggly’s senior director of product marketing, also made a new friend (don’t tell Hoover!):
Last year’s GDC full pass winner was on hand to share boot-on-the-ground commentary:
Kam Y Yip, Technical Lead at Immersion Corporation
“Having attended the Sony VR talk and live demo at GDC, plus several other VR talks, all my doubts about the mass market viability of VR have vanished. The hardware has finally arrived, and equally important, the software to show it off. This GDC has convinced me from here on out we’ll see a meteoric rise in VR similar to that of smartphones. You only have to try on a headset to be convinced. Gaming has needed this shot in the arm for some time. I, for one, can’t wait to try out all the crazy and spectacular stuff coming down the pipe. It’s frankly an exciting time to be a game developer.”
But wait! There’s more!
That’s right, folks! The coveted, limited-edition Mario Hoover shirt lives-on. We have a select few (so select, it’s actually just two!) shirts remaining. If you’d like one of them, give us a shout on social!
The more, the merrier
We enjoyed meeting each of the attendees who stopped by our booth and really loved seeing our Loggly swag at the conference. Thanks for the shout outs, #LogglyGDC!
— Kiran Oliver (@coliver_writes) March 17, 2016
— James Simpson (@GoldFireStudios) March 16, 2016
— Clarence Johnson (@CJ_3DArtist) March 12, 2016
— Rynquisitor GDC (@ArynRozelle) March 16, 2016
— Cascade Game Foundry (@CascadeGF) March 16, 2016
#LogglyGDC “Reveal what matters inside your game” great log management program for games!
— Amanda (@bunnysteak) March 16, 2016
— Olga Media (@olga_media) March 16, 2016
— Joe Alanis (@joealanis) March 16, 2016
— Terry Koh (@tkoh1) March 17, 2016
— Jessie Romero (@jessiecommit) March 17, 2016
— Edward Castronova (@Castronova_E) March 16, 2016